Daily Archives: February 26, 2009

Creature Feature: Warpstalker

Chameleon+Mage=Warpstalker?

Chameleon + Mage = Warpstalker?

Arguably the strangest creature in the World of Warcraft, and cetainly the strangest I’ve covered so far, Warpstalkers are nearly unchanged from their inception in the Burning Crusade.

From the beginning, Warpstalkers have had high armor and hp, low damage, and the ability to teleport instantly.  Since patch 3.0, however, Warpstalkers are now much better versions of what they were before.  They deal more damage, take more hits, learn better moves, and are still just as freaky looking.

GENERAL STATS
Warpstalkers are Tenacity pets, which means they are primarily good for tanking and soloing.  This is evident, seeing as their stat bonuses are 5% to armor and 10% to hp.  Tenacity pets are the opposite of their squishier cousins, ferocity pets, and can take quite a number of hits.  They also benefit greatly from healing.

The Focus Dump skill for Warpstalkers is Bite, and their special move is completely unique: Warp.  Like the majority of pets, that is a Warpstalker’s only special move.

Warpstalkers are an entirely unique and strange pet.  There are only 5 beautiful skins for these creatures, but Blizzard saw fit to only make 2 of them tameable: the white one and the turquoise one.  Warpstalkers can only be found in Outland.

ABILITIES
Warp: Allows the Warpstalker to warp next to a target 30 yards away.  The Warpstalker is still a little phased from the warp, making it harder to hit for the next 3 melee hits or 4 seconds.

Warp has a very pratical application in soloing: it teleports, then becomes hard to damage for a couple of seconds.  This means that your Warpstalker can tag opponents faster than you can shoot to tag it.  If the mob is an elite, your already tanky pet gets a boost to survivability too!

In PvE, the only benefit to warp is that it allows your pet to move into combat faster.  This means an incredibly slight DPS increase for about 1 second.  Either that or you can use your Warpstalker pet as a utility pet, as I have detailed in an ealier post.  Thanks to Warp, your pet doesn’t have to run anywhere: It appears at a mob and then tanks it.  No hassle, no running, no problem.

For PvP, Warp is a lot more straightforward, and has some pretty creative uses for it.  Like when soloing, Warping gives the warpstalker a slight boost to survivability every 30/21 seconds.  In combination with the other powerful PvP abilities of tenacity pets, your Warpstalker will not die very easily, not that it was going to die easily anyway.

This has another cool application, particularly for Beastmasters.  Instant warping allows your pet to start interupting spell casting a lot faster.  As a beastmaster, this also has something else of import: instant landing stun.  Cast Intimidation on your freaky pal, warp him next to a healer in mid cast, and bam.  No more heal.  This works for burst damage too.  Out of nowhere, this pet pops up and starts bashing your face in, stunning you, Kill command is active, shots are raining down…  it’s not fun to be on the recieving end.

One last important thing to note about PvP and warp: when something as scary looking as a warpstalker pops out of nowhere, this might cause people to freak out a little.  People will turn around and try to instagib your pet, leaving their backs exposed, or they will ignore it at the cost of their healer.  Needless to say, warping has a lot of practicality for those who are creative, and I know you can find some out for yourself.

NATURAL HABITAT
Warpstalkers commonly make their homes in Solo and PvP environments mostly, unless they are found being utility in PvE.  This means that Warpstalkers are great pets for grinding, questing, Battlegrounds and Arenas.  Warp is great in any situation, as teleporting has all kinds of fun attached to it and the buff granted by Warp causes people to miss attacks.  A missed attack is a missed attack, no matter how many people attack.

Warpstalkers are meant to survive, however.  Thanks to great talents like Blood of the Rhino and Last Stand, Warpstalkers have a hard time going down for the count.  It’s important to remember that your Warpstalker won’t be doing as much damage as a cunning pet or a ferocity pet, but the utility you get out of it more than makes up for it.

KLINDERAS’S THOUGHTS
They’re big.  Freaky.  Have a thing for chewing on my hand.

They’re absolutely great.

I had a Warpstalker named Stryker a long time ago.  By learning the intracacies of warp, I managed to finish dailies incredibly quickly by tagging enemies before anyone else could.  I managed to annoy opponents past their sanity by sending Stryker to smash their faces in when they least expected it.  I also bought more fruit than ever before… they eat a lot.

When facing members of the Alliance, or fighting in a duel, I find these creatures to be incredibly practical and a joy to work with.

But when facing dangers like those found in Naxramas, their power is better used for protecting others.  Unfortunately, this job is usually taken by our resident Warrior, Druid, Paladin or Death Knight.  As a result, there’s not much use for Warpstalkers in these situations.

COLEMAND’S THOUGHTS
Like Gnomes, Magic runs through these creatures like blood.  Their flesh is incedibly sweet, almost candy-like.  It helps that all they eat are fruit and bread…

Hmm.

They’re like pre-stuffed turkeys, but twice as big!