My time available for blogging this weekend is going to be… a little short, to say the least.
I apologize, but I might not be writing anything but filler posts from here until Tuesday. I have tests, visits, papers, and other things that are occupying my time in this Earth place.
In other words, please be patient, and I guarantee there will be something of worth up soon once more. We now return you to your scheduled blogroll.
That explains all the good news thus far.
For hunters, there is always “the Prophecy.”
The prophecy goes as follows: “When Blizzard giveth, it taketh away as well.”
So far, the majority of changes on the PTR have been good. But it always a good idea to analyze changes as they come, undocumented or otherwise. The changes I’ll be taking a look at are undocumented, but are startling in several ways if they come to pass.
Lets take a look.
And remember! These are undocumented as of yet, and all of these should be taken with a grain of salt.
- Aspect of the Viper now requires a ranged weapon.
I’m not impressed with this one. In arena, it’s annoying enough as it is to have to regain mana using viper, especially if you’re already stuck in melee. Now we can’t get mana in melee anymore? This is a huge deal for PvP, where being stuck in melee with AotV allowed you to at least gain some mana out of it. Now you can’t.
Maybe it’s not as big as I’m making it out to be, but this change could hurt arena hunters quite a bit, I think.
- Trap Mastery now increases the duration of Frost Trap and Freezing Trap by 10% (Down from 20%), the periodic damage done by Immolation Trap, Explosive Trap, and Black Arrow by 10/20/30%, and increases the number of snakes summoned by Snake Trap by 30/60/90.
This change solely focused on PvP. What is it trying to do? Simple: make frost and freezing trap somewhat less desirable and making all the other traps more so. Although, 90 snakes? Isn’t that… overkill? I suggest that everyone wait until this one gets documented. 90 snakes is a lot of snakes, to say the least. As far as the nerf to freezing and frost trap goes, it’s not huge really. It’s just undesirable.
- Stampede(Rhino) no longer knockbacks the target but causes it to take 25% additional damage from bleed effects for 1 min instead.
First you get rid of Rhino Bowling, now you get rid of the bleed effect and what’s left of the knockback and replace it with this crap? What in the Sunwell is Blizzard thinking? Hunter’s don’t own bleeds, unless they’re specced marksmen. But you can’t get bleeds with rhinos. Why? They’re exotic. Means if you have a rhino, no piercing shots for you.
So what does this mean? It means that druids and rogues are going to laugh at us, and make our poor rhinos their bleed buffers. Yay. I’m not sure this is what I asked for when I asked for “more utility.”
- Spore Cloud(Sporebat)’s range was increased from 5 to 6 yards.
This is about as groundbreaking as the changes to clams. It will break the ground I say! The world will tremble. One. Yard. More. The world will burn in the spores of our new masters.
So what’s to say about these changes? PvP nerfs that annoy me. Rhinos have been rendered completely useless, which is the opposite of useful. Sporebats will rule the world, as their reach now extends a whole whopping 6 yards.
Boo ya. Lets whip out the party banana, because it just got real, bizoy.