Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
All pets now receive 40% of their master’s resilience and 100% of their master’s spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
I think that patch 3.2 will make hunters very happy campers. Is 40% resilience enough? Maybe, seeing as how they have talents that reduce crit as it is and this will probably make them as hard to kill as some players. High five? I think so.
Also, that spell penetration is going to be hawt for those hunters with the good fortune of having a Spirit Beast or who are using other pets with a spell type move… Wasps, Dragonhawks, Corehounds, Nether Rays… jeez oh man there are a lot of them!
Also, 3 traps at once? 3? I’m down for making minefields. Imagine 2 hunters in the flag room in a Warsong Gulch. That is carnage and fun waiting to happen! This will solidify us as defenders in Battlegrounds. For PvE, this means that survival hunters can use Black Arrow and use freeze traps to CC! I foresee CC coming back in a big way.
A more comprehensive post on the changes at a later time: for now, I’m going to go back to some drooling and oggling of changes.