Category Archives: Changes

Questioning The Populace

question_markThis is more of a curiousity thing than anything, but it’s something I hope will help Slow Wolf as a blog and as a source of entertainment and information.

As of late, I haven’t been posting nearly as much, and for this I apologize.  I really have been hit with job searching, spending time with Mrs. Klin, my friends, the family, and playing WoW for the first time in months.  The blog sometimes takes a backseat, which bugs me a lot.

Apparently, it has bothered a number of other people as well.  For the 2 months after I was mentioned on WoW Insider, I had roughly 300 visits a day.  Since coming home and my lack of punctual writing, that number has been halved, and it seems the trend is that it might continue like this.  It’s disheartening really, but it’s to be expected.

So what will I do? Well, I’m not going to stop writing.  I love writing, and I particularly love writing about WoW, so that’s not going to happen.  But I do want to have a readerbase! If I’m writing and no one reads it, this essentially turns into a diary, and I have never been good with diaries.

What I think I need is a new goal for this blog.  Ever since it’s inception, Slow Wolf has expanded in all kinds of different ways, and I think it might be losing focus.  Thing is, I don’t know what to focus on, and this is where I could use help.

I ask this question, readers; What works on this blog? What do you like about it, and what don’t you like? What needs to change, what needs to stay the same? Should I write and do a podcast or write to the exclusion of all else? Or should I stick to doing podcasts? Really, I need a review.  I need a grading, a mark, and some criticism.

My writing style is what it is, but the content can change.  What do you all think I should be writing about? Maybe more importantly, what do I write about best?

Thank you everyone for reading Slow Wolf, and I hope I can keep writing and having fun doing it while keeping you all entertained and informed.  Hopefully, with the responses and e-mails and such, I can accomplish that much at least.

/flourish

Death By Healer Lives!

Connected with healing, Tantric with death.  0_o

Connected with healing, Tantric with death. 0_o

Just the announcement I was going to make, but was too excited and busy to do as early as I would have liked.

Mr. Connected, the man I met online a few days ago? He writes his own blog now, and I made him do it.

See my underling! See him now and be his followers!

But don’t break his stuff please, I helped move him in and a lot of that stuff is expensive.

A big hearty Slow Wolf welcome to Connected the Shaman from Death by Healer! Welcome to the Blogosphere… and to the pack!

How To Kill A God

By fang and claw!

By fang and claw!

Patch 3.1 is here, and it’s en force.  That’s French for “you’re about to get hit in the face”.

Things have changed for hunters.  Big changes, every tree, no exceptions.  None! So don’t go thinking you’re not changing, ’cause things are changing.

How’s that for redundancy?

The Beastmasters are having a field day with all the new stuff afforded to them.  Well, not really “new” per se for us, but the changes to our already existing abilities will change us quite a bit.

Okay, not much of that either.  Aside from the new pet talents, nothing has changed for beastmasters.

You guys have all read these patch notes, so I’m not going to bother doing anything but linking them.  However, there is something I will be doing: I’m going to detail what talents I will be using in our new raiding environment.  Although our talents may not have changed, our raiding environment has in a big way.

A note before I begin: I have been unable to to actually play for more than 2 weeks over the past year, so anything I say will require testing and a pinch of salt.

The spec I’m going to be using for raiding looks like this: 52/12/7

I have put together this spec from reading bloggers who have been able to play the game, and from the input I’ve been reading about what Ulduar is like for beastmastery hunters.  So far, not only is it fun/hard, but it’s also very different from what we’re used to.

From Chain Lightning to Firebreath, the AoE damage in Ulduar is huge.  You will be hit, and you will be hit a lot simply by being around.  This talent spec will hopefully address this huge change while increasing our DPS.
klinderas-hunter-talents

The beastmastery tree, to all intents and purposes is almost exactly the same as the earlier 53/18/0 build of yore.  Do you see the difference? It’s almost like finding Waldo, isn’t it? Happily, this is actually a lot more obvious.  Cobra Strikes is missing a rank, isn’t it? The reason is that we needed that point somewhere else.

If you’ll take a look at the Marksmanship and Survival trees, you’ll notice that things have gone either: 1) Crazy or 2) terribly wrong.  Not to worry everyone, the trees are acting normally.  In fact, this particular way of putting in the points makes a lot of sense if you think about it a little.  Allow me to explain.

One of the big glaring problems in the Marksmanship tree is that we are missing the Improved Arcane Shot talent.  We didn’t put any points in it! We’re also missing 2 ranks in Mortal Shots, a talent that’s normally maxed out.  So where did those points go?  This is where the Survival tree kicks in.

We have 5/5 ranks in Improved Tracking, which accounts for our missing points.  Improved Tracking increases all of our ranged damage by 5%, whereas Improved Arcane Shot only increases Arcane Shot‘s damage.  Arcane Shot is not the majority of our damage: annoyingly enough, it’s Steady ShotThanks to Pike from Aspect of the Hare, I’ve learned that Improved Tracking does more DPS than Improved Arcane Shot(I know it says “Pre 3.1″ in the title of the article, but since nothing changed on our end, it still works).  In addition, I hate leaving talents half maxed, so I took 2 points from Mortal Shots to increase my ranged DPS by a further 2%.

That’s not the only reason I wanted to max out Improved Tracking: the other reason I put 5 ranks in it was to get to Survival Instincts higher up in the tree.  This talent perfectly meshes in with the Beastmaster tree, and yet it’s in the survival tree.  We should steal it…

We can discuss the heist at a later date.  For now, let’s concentrate on our big questions here: why Survival Instincts, and where did the points come from? The answer to our first question is simple: because it’s perfect for a beastmaster.  A 4% increased chance for Steady Shot and Arcane Shot to critically hit? That’s all win for us, as we love our crits, and these are our two most used shots to boot.  The more we critically hit, the more our pet crits, the more damage we deal.  Synergy is the name of our game, and we have it in spades with this talent.

The other reason we took Survival Instincts is for the 4% reduced damage from all sources.  Because of the rampant AoE damage in Ulduar, damage is something that can and will happen.  Anything we can do to lessen the damage a little bit is a bonus, and Survival Instincts is perfect for this: 4% reduction to all damage, and Increased chances to critically hit with our 2 most used shots.  Combined with the 5% from Aspect Mastery, and we’ve just gained 9% damage reduction from all sources.

The answer to our second question is easy to answer as well.  We took 1 point from Go for the Throat and 1 point from Cobra Strikes.  1 of these points is easy to justify: Go for the Throat(GftT).  We Beastmasters have a neat talent called Bestial Discipline; thanks to this talent, most of our focus problems are completely solved, and we have no need for 2 points in GftT.  1 point is still needed to keep our pet form being focus starved, so we didn’t take 2 points from here.  If I were to raid with a cunning pet, however, this would change things.  More on that later.

The second point we took was from Cobra Strikes.  Unfortunately, we needed all of our points form everywhere else.  Cobra Strikes, although a highly useful talent, needed to be cut down to give Survival Instincts its full power.  Hopefully, and this requires testing, the 4% increased critical hit chance to Arcane Shot and Steady Shot will negate the lost point in Cobra Strikes and keep our pet critting all the time anyway.

Equally important for us is how our pets are talented.  Beastmasters have two real choices when it comes to pets: Cunning or Ferocity pets.  Let’s take a look at how to talent our pets to our best advantage:
ferocity-talent-specThis is how a Ferocity pet’s talents should look like if your are going to raid with one.  We’ve taken as many DPS talents as possible in the hopes of maximizing our pet’s damage.  If you are still learning the ropes of Pet Management, then take 1 point from Shark Attack and place it in Heart of the Phoenix until you have mastered how to manage your pet.  It’s important to learn this skill as it is, in essence, how your pet will survive.  So learn to manage your pet!

Another change you can do is taking your points in Bloodthirsty and putting them into Improved Cower.  This does, however, shut out the opportunity to use Heart of the Phoenix if you need it.  It also makes Pet Death a bigger problem: it’s not possible to feed an unhappy pet while in combat.

Now, for Cunning pets, it should probably look like this
cunning-pet-talentsMost of these make perfect sense, and most of them can’t really be argued: you need all the points where we have them in order to maximize DPS.  However, you’ll notice something odd: I took Bullheaded.

This talent is, without a doubt, PvP centric.  Your pet dispels any effects that cause it to lose control, and it takes 20% less damage for 12 seconds.

Normally, you’d dismiss this talent: but we aren’t going to do that.  Why? Because that last part, “take 20% less damage for 12 seconds”, can save our pet.  When a fight starts getting really intense, our pet can and will be in the midst of a lot of harmful effects.  Using Bullheaded at a crucial moment can save our pet, and save our DPS.  It’s a poor man’s, every-cunning-pet Shell Shield with an added bonus of being able to regain control of the pet.

A big benefit to having a cunning pet is the Owl’s Focus talent.  Thanks to Owl’s Focus, you can take the last talent in GftT and put it in Cobra Strikes, filling it out completely.  This only works if you have 2/2 Owl’s Focus on the pet though.

CONCLUSION
In a nutshell, without any hands on experience, this is how I believe a beastmaster should be talented for a raid environment.  There’s really not much else to say other than test you talents, practice your pet management, and you’ll be alright when the Death God comes.

The Morning News

Goooood morning everyone.

Goooood morning everyone.

Good morning everyone.

Just a quick post before the real juice later today.(EDIT:Later Tonight!)

First, today already is looking terrible.  We have snow.  in.  APRIL.
I would rage, but I am too sophistimakated for that, with a K.  Ha! K.  Klinderas.  You see that? Man, I am so witty sometimes… I astound even myself.

Second, we have changed our contact information! You can now contact us here!
imageWe now have a spiffy G-mail for the site.  Woo!

Today, a little human boy was found somewhere near the Undercity.  When people asked why he left, he said it was because he got really lost.  From Elwynn Forest.

True story, humans can be really stupid.

In other news, a mid-level man attempted to rob a gun vendor with 7 patrons attending, and 2-3 guards outside the store.  The man is now currently attempting a corpse run, but they’ve hidden the body.  Good luck.

And now, for the Weather! How’s the weather, Colemand?

“IT’S SNOWING.  IN APRIL.”

Well, yeah, but how is it snowing?

SIDEWAYS.

Thanks Colemand.

Now, we would have a guest on today’s show, but the Old God of death himself, Yogg-Saron, is still not available.  We wouldn’t expect him to pop up for weeks, though.

Well, that’s all for today’s Breakfast Morning News.  I’m you host, Klinderas! Good bye, and have a great day!

*cue outro music*

CLURO! You’re not supposed to put that up there!  It means to actually play it!

… /facepalm

Forget it.

WTB 1 Stargate, PST

Isn't it pretty?

Isn't it pretty?

Ulduar.  The name of the new instance has been flying around like so many sparrows.  People want in on this brand new instance, people want lewt, people want this and that…

But what about me? Why am I constantly crying about wanting to getting in?

That is a simple answer.  In 10 steps.

1.  It’s new.  I’ve been reading about everything else to a point where I feel like I’ve done it.  It’s driving me nuts.  I want to do something new too!

2.  The music is awesome.  From the teaser anyway.  It’s… hard to describe, really, but it sounds like machines, marching.  Just marching, millions of machines… all backed up by something sinister in the back.  It’s well composed, and I really, really think this might be my new Karazhan.

3.  I can drive a hog without having to pay, or get catapultededed! Flame Leviathan sounds like fun.

4.  It looks stunning.

5.  It looks almost like it’s from Stargate.

6.  If there is a Stargate, I want to play golf with it.

7.  I’m also totally a part of SG-1 if we start to use that thing.  Argue with my gun if you don’t like it.

8.  If there’s no Stargate, I think I will just learn to live with it.

9.  Actually, scratch that, I’d rather force the titans to make one.

10.  Or find Atlantis.  They have one… right?

Can you tell I think this place looks like someplace from Stargate? Or that I really like Stargate?

/bounce

To All The Blogs I’ve Loved Before

I see what you did thar!

I see what you did thar!

We here at Slow Wolf haven’t updated our sidebar in some time.

So today, we’re going to do a mass addition to our blogroll!

When Enraged: Jezriyah is a troll huntress.  But after hearing what she’d do for a trinket, a thought it best to put her on the sidebar, lest she rip off my head.

Brigwyn: The Hunting Lodge is a well known blog, and Brigwyn is a very proficient hunter.  He’s also incredibly hardcore.  Once he gets bored with his hunter, at level 80, with all the gear… D-E-L-E-T-E.  He starts from scratch.  This is a Chuck Norris level of bad-assery.

Sargeras: I’ve been visiting a certain Dark Titan.  Although he comes across as very “I WILL DESTROY ALL T3H W0RLDZ!”, Sargeras is actually a well spoken and intelligent villain with a sense of art.  Plus, his coffee is amazing.

/slurp

Zhire: This new blogger is litterally brand spanking new.  She sent me an e-mail asking whether or not I could be added to her blogroll.  Not that she needed to ask, but this was a serious brownie point booster.  I want everyone to go and visit her site and be nice please! Don’t break anything!

T.J: Temerity Jane is a veteran blogger, but I have only started to read TJ recently.  So far, all I have been doing while reading is laughing, and I can safely say that this blog is amazing.  And funny.  Did I mention hilarious?

Pixelated Executioner: I learned an important lesson at an early age: do not argue with someone who has a sword twice the size of your body.  Also, let them win.  Like wookies! Pix is one of those people you let win.  Plus, the blog is very good, and deserves reading!

In any case, welcome to the pack, and beware Colemand.  He has a habit of eating things he really, really shouldn’t.

Name Change

... Please.

... Please. *pewpew* Now you're John Dead!

Well, I’ve been looking at the site, and I decided.

It’s time.

I need to change the name.  Slow Wolf just wasn’t catchy enough, and there are enough blogs with wolves anyway.

I’m going to make a name based on one of my pets, so lets get rolling.

Radix: Big Red Ki… wait a minute.  That’s a total no go.

Link: Sorry bucko, you had your chance.
/whimper
Don’t give me that look!

Lucas: Unbearable, or Bearing Down? I could see that…

Fafnir: Furry Two Headed Dragon? Lightning and Ice? Naw, too long and too complicated.

Jormungandr: Gigantic Purple Worm.

I think I am in love.

Everyone! Welcome to the very first post of…

Gigantic Purple Worm!
screenshot_122408_104630
Oh, and Merry April Fools Day everyone!

;)

The Prophecy Is Complete

That explains all the good news thus far.

That explains all the good news thus far.

For hunters, there is always “the Prophecy.”

The prophecy goes as follows: “When Blizzard giveth, it taketh away as well.”

So far, the majority of changes on the PTR have been good.  But it always a good idea to analyze changes as they come, undocumented or otherwise.  The changes I’ll be taking a look at are undocumented, but are startling in several ways if they come to pass.

Lets take a look.

And remember! These are undocumented as of yet, and all of these should be taken with a grain of salt.

HUNTERS

Beast Mastery

  • Aspect of the Viper now requires a ranged weapon.
    I’m not impressed with this one.  In arena, it’s annoying enough as it is to have to regain mana using viper, especially if you’re already stuck in melee.  Now we can’t get mana in melee anymore? This is a huge deal for PvP, where being stuck in melee with AotV allowed you to at least gain some mana out of it.  Now you can’t.
    Maybe it’s not as big as I’m making it out to be, but this change could hurt arena hunters quite a bit, I think.

Survival

  • Trap Mastery now increases the duration of Frost Trap and Freezing Trap by 10% (Down from 20%), the periodic damage done by Immolation Trap, Explosive Trap, and Black Arrow by 10/20/30%, and increases the number of snakes summoned by Snake Trap by 30/60/90.
    This change solely focused on PvP.  What is it trying to do? Simple: make frost and freezing trap somewhat less desirable and making all the other traps more so.  Although, 90 snakes? Isn’t that… overkill? I suggest that everyone wait until this one gets documented.  90 snakes is a lot of snakes, to say the least.  As far as the nerf to freezing and frost trap goes, it’s not huge really.  It’s just undesirable.

PETS

  • Stampede(Rhino) no longer knockbacks the target but causes it to take  25% additional damage from bleed effects for 1 min instead.
    First you get rid of Rhino Bowling, now you get rid of the bleed effect and what’s left of the knockback and replace it with this crap? What in the Sunwell is Blizzard thinking? Hunter’s don’t own bleeds, unless they’re specced marksmen.  But you can’t get bleeds with rhinos. Why? They’re exotic.  Means if you have a rhino, no piercing shots for you.
    So what does this mean? It means that druids and rogues are going to laugh at us, and make our poor rhinos their bleed buffers.  Yay.  I’m not sure this is what I asked for when I asked for “more utility.”
  • Spore Cloud(Sporebat)’s range was increased from 5 to 6 yards.
    This is about as groundbreaking as the changes to clams.  It will break the ground I say! The world will tremble.  One.  Yard.  More. The world will burn in the spores of our new masters.

So what’s to say about these changes? PvP nerfs that annoy me.  Rhinos have been rendered completely useless, which is the opposite of useful.  Sporebats will rule the world, as their reach now extends a whole whopping 6 yards.

Boo ya.  Lets whip out the party banana, because it just got real, bizoy.

/sigh

I Knew It! Crap! I Knew It!

/angerfit

/angerfit

I.
AM.
NOT.
IMPRESSED.

Would anyone care to take a guess as to why? Anyone?

Here, read this then.

You’re back? Good.

I wrote a post about this a while back.  People should pay me.  Mrs. Cleo, get outta my way, Klinderas is here.

Hello, this is Mr. Klin.  I tell the future.  Especially pertaining to Blizzard and their complete lack of follow-through ability on a problem.

See, every hunter around the globe has heard that there will be ammo changes.  Everyone was hoping something would be done.  Well, almost everyone.

In any case, the large majority of hunters were sick of paying exorbitant amounts of money for consumable ammunition.  Then, hark, the Ghostcrabs sing.

It will be gone.

They lied though, and it’s not gone yet.  They, quite literally, did nothing.  That was my analysis, anyway.  And this WoWInsider article proves it.  We can stack to 1000 arrows!.. great.  We still have to pay for them 200 at a time.  They cost the exact same amount they did before, except there’s MORE of them at a time.  Which does nothing, really.

You want a cop-out? This is it ladies and gentlemen.  Hunters will still be paying an arm and a leg to get ammo, just more of it.  Quivers are now glorified bags, seeing as the only thing Blizzard did change was the quiver haste.

AND ARROWS WILL STILL COST A MINT! A WHOLE MINT!

Honestly, I am not surprised, but this was a complete failure on Blizzard’s part.  They said they’d fix the problem.  What they did was… make it look different, but the exact same problem is still there!

This make me a very unhappy wolf.

/growl

I can only hope that Blizzard doesn’t pull this crap come next patch.  At least make it so you can buy arrows in packs of 1000 for the same amount as before.  That would fix this problem quickly.

Can you do that much, Blizzard? Or am I going to have to start taking these expensive arrows and shoving them up your expensive buttocks?

Patches With Scratches

No, this isn't the new Spirit Beast... or is it?

Patch 3.1 as it stands.

If there’s something I always love to cover, it’s patch notes.

Patch notes are always subject to change.  That’s English for they don’t really exist, but they might one day.  I always think it’s important to take a look at them, and try to think about the consequences of the changes.  It gives us a certain amount of foresight.

Not to mention bragging rights when we guess right! and I do love my bragging rights.

So, without further posturing, the latest batch of notes!

Engineering

  • Nitro Boosts now Permanently attaches overpowered nitro boosts to a pair of boots, increasing critical strike rating by 16 (up from 12) and allowing you to greatly increase run speed for 2 sec.
    Personally, I already like my lollerskates, especially for leveling up on a PvP server.  They have saved my hide a number of times, and are always useful, even when they malfunction.  Giving them a crit rating has been announced before, and was a welcome change… but 16 is a little low.  I’m not complaining though: these little gizmos have saved my rear end even without the crit rating.

    For PvE? Near useless.  Don’t bother getting them for raids or heroics.

  • Flexweave Underlay now Permanently attaches a flexweave underlay to a cloak, increasing Agility by 15 (up from 10) and allowing you to turn the cloak into a parachute to fall slowly for 10 sec.
    Seeing as I have this on my cloak just in case I need to dive bomb, jump off of Wyrmrest Temple, or run away, I think this is great!  Being chased? Jump off a high cliff and use the ‘chute.  Now with the agility enchant? Great for solo leveling and grinding and exploring! It’s also a cheap way to enchant a placeholder cloak with agility instead of forking over tons of gold for a 22 Agility enchant.  But once you find a good cloak you’re keeping for a while, I suggest getting the enchantment, and dropping this… but it’s still not terrible I suppose.
  • Springy Arachnoweave now Permanently attaches a springy arachnoweave to a cloak, increasing spell power by 18 (up from 11) and allowing you to turn the cloak into a parachute to fall slowly for 10 sec.
    Same deal as the Flexweave Underlay, but for casters instead.  I’m not knowledgeable with casters, but 18 spellpower seems… small.  Smaller than 15 agility anyway.

HUNTERS

Survival

  • Wyvern Sting cooldown has been lowered from 1.5min to 1min.
    This is a buff, plain and simple.  Being able to use this shot every minute is great for PvP utility! More CC makes me a happy hunter in that setting.  For PvE, it’s not a big deal, but it can save your raid when used properly.  I’ll talk more about the uses of the shot another time: what’s important here is that you can use it more often.
  • Frost Trap now slows down the enemy by 50%. (Down from 60%)
    This is the opposite: a nerf.  The trap is still the most useful one we have as a non-survivalist, and most important as a PvPer period.  This trap is what allowed us to get away.  It still will allow us to run out of melee, but not as far or as quickly.  This will be noticed, but I think everyone will adapt quickly but learning to disengage properly.

    In PvE? This might make kiting Dog Chow’s a little harder, but once again… not by too much.

  • Resourcefulness now also effects Black Arrow.
    This is awesome sauce.  In every way possible.  The 30 second cooldown on Black arrow is a little annoying, but reducing it to 24? That’s great! I don’t know a lot about survival talents, but I should expect some testing done with this talent.  With the other changes that have happened to far to Survival, and with the way Lock and Load works, it should be interesting to see how this talent changes Survival playstyle.
  • Entrapment changed to – When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2/4/6 sec.
    This looks similar to what it once was, but it’s not actually.  Before, it was a chance that the trap would entrap the target for 4 seconds.  Now it’s guaranteed, so long as they don’t resist the trap, and the entrapment effect can last up to 6 seconds!

    From a glance, this appears to be a great big buff to PvP.  It also makes up for the nerf to Frost Trap, to an extent…

Beastmastery

  • Animal handler now increases the duration of your Master’s Call effect by 6sec. (Down from 10sec)
    Well, this… I don’t really know what to say about this.  Currently, the talent reduces the cooldown by 10 seconds, which means using it more often.  However, with the change going to duration now… hmm.

    From what I can see, this is better for hunters for PvP.  You now have 6 extra seconds to run away from a rogue without him slowing you down.  Although we can’t use the ability as often, being useful for longer I think would be better.

    However, I would have liked 10 extra seconds more…

Marksmanship

  • Wild Quiver now deals 80% weapon nature damage. (Old – 80% Nature damage, wording change?)
    Who knows.  If it’s a wording change, this isn’t much of a change.  Actually, right now, the talent states plain old “50% nature damage.”  50% of what? My paycheck? My groceries? My haircare products? Who knows! I think this is indeed just a wording change.
  • Concussive Barrage changed from 3 to 2 ranks, now gives your successful Chimera Shot and Multi-Shot attacks a 50/100% chance to Daze the target for 4 sec. (Old – 2/4/6% chance on Auto Shot, Multi-Shot, and Volley)
    /twitch

    I just want everyone to know that this change is going to make marksmen even more viable for PvP than they already are! Chimera Shot already packs an incredible amount of damage, and for PvP, damage is good.  Mix in a built-in Concussive shot, and you have yourself some kiting ability!

    For PvE though, looks like it does nothing.  /sigh

  • Efficiency now reduces the Mana cost of your Shots and Stings by 3/6/9/12/15%. (Up from 2/4/6/8/10%)
    Straight up nerf.  Nothing more really needs to be said, right? Okay, a little more.

    Efficiency as it stands is more of a filler talent.  With this change, it might be actually be sought after.

Glyphs

  • Glyph of the Monkey has been removed.
    I have one word for this.

    HOLYCRAPWHYWHYWHYWHYWHY!?

    This glyph was so useful in PvP! You dodge, you get a move speed boost.  It was useful, it was handy, it was one the the must have glyphs for PvP!

    The only reasons I can think of Blizzard getting rid of it are two-fold:
    1.  They don’t like random number generator type things, and this was on their list.
    This reason sucks because you can plan on dodging attacks most of the time, and this… well, it’s just not that random.
    2.  They don’t like having hunter with Fiery feet.
    This reason also stinks: I love fire! I stand in it on purpose!.. *cough*

    Overall, I just don’t understand why.  Maybe having super-fast hunters was OP, but I wouldn’t know, eh Mr. Rogue?

  • Glyph of Mend Pet has been added – Increases the healing done by your Mend Pet ability by 40%.
    This is pure win.  Right now, glyph of mend pet allows you to save money by not feeding your pet ever; it gave happiness every time you cast it.  But we already don’t need food; we have Bloodthirsty, Carrion Feeder, and Guard Dog for our pets.  They already “feed” our pet for us.

    So, the glyph as it stands is near useless.  This new version does a lot of great things for us:
    1.  It helps your pet survive in PvE fights with lots of AoE.
    2.  It helps your pet survive in PvP from being smashed without a chance.
    3.  Makes soloing elites like Gigantaur in Dragonblight a piece of cake.

    So, good? Very.  Useful? Definitly.  Glyph status? Mandatory.

  • Glyph of Raptor Strike – For 3 sec (down from 5 sec) after using Raptor Strike, you take 20% less damage.G
    … crap.  Well, this glyph is still going to be nice to have for PvP, but how useful is it going to be? You don’t want to be in melee in the first place, but it’s going to happen from time to time.  So long as you’re staying, you might as well take less damage.  Hunter armor usually can get to about ~35-38% damage reduction.  This put us up to ~55-58% damage reduction.  That’s not half bad.  Just make sure you don’t stay in melee for longer than those 3 seconds; if you are any longer, you’re not doin’ your job.  Stay out of melee!

    Unless you’re soloing, and need to save money on bullets.  /shifty eyes

    Oh, and bonus: if I am reading this correctly, the damage reduction applies to all attacks while under the effect… including magical and ranged attacks.  Score!

Conclusion
Well, this batch of patch was a seesaw.  We have some nerfs, we have some neutral changes, but the majority of changes were beneficial compared to how they are on live.  This patch of patch notes is not a bad thing to look forward at all, although Glyph of Aspect of the Monkey is going to be missed.

I liked having my feet light up on fire every once in awhile.  It amused me greatly…

At least now my lollerskates have crit rating.

On a final note, I would just like to take a moment to say this.  Remember: all this stuff is in your head, and is subject to change.