Month: December 2008

News and Such

snowflake_300hHello everyone! I hope everyone’s holidays are going well!

As you can see, I haven’t updated as routinely as I would like, and it does irk me.  Oh yes, it does.

I have been somewhere where there was no internet connection, and I didn’t know that until I got there.  Nonetheless, I wrote a small short story about Klinderas, so hopefully that will make up for lost time.  If enough people like it, I will continue to write more.

So, what’s going on? Well, I will be doing some articles in the future, and updating certain parts of the website as time goes on.  For starters, I already updated the “The Pack” page to include new pictures of my pack and myself.  The damn stable master ruined a few of them by walking right in front of me.  Damn tourists.

I will be writing a few things in the future, including a guide to PvE pets that will resemble my PvP pets guide, Engineering for the Hunter, and my top 10 picks for awesome pets among other things.

Once again, I hope that the holidays have been good to you, and even if you don’t celebrate them, I hope the past 2 weeks have been better than normal.


Story Time!: Klinderas and the Gorlocs

2706232250_6fed000f27Klinderas scrambled through the tall grass, trying to avoid being seen.  The gorlocs were after him like a pack of wolves hunting down a wounded caribou, and Klinderas could hear their mad gibbering just behind him.  Pain throbbed in Klinderas’s shoulder where the teeth of one gorloc had sunk in before Klinderas had finished him off with a quick slice of his axe, letting loose its blood.  The bite went deep into his shoulder, drawing out copious amounts of blood and tearing a large chunk of muscle out in the process.  The blood was flowing thickly now, and the blood loss would soon cause him to go unconscious.  No amount of bandaging would be able to heal this; he required the aid of a skilled healer for a full recovery.

He continued his frantic speed through the brush towards the safety of Taunka’le, knowing that the gorlocs would kill him the instant they could see him.  All of a sudden, a spear crashed in front of the young elf, like a thunderbolt hits the ground and sends anything nearby sprawling to the ground too stunned to do anything about the calamity that has just fallen.  Thus is how the spear fell in front of Klinderas, sending him sprawling in surprise.  He quickly regained his footing, but not before a net had fallen on him like a shadow.  He was captured.  Klinderas tried to move the net, but was too weak to do so, and only succeeded in tangling himself further.  Klinderas became surrounded, as if he were a wounded zevra surrounded by a pack of famished lions who were thinking of nothing more than eating the beast alive.  Such was Klinderas, surrounded by furious gorlocs with nothing more in their minds than vengeance for their fallen chieftain.  Helplessly, Klinderas watched the gorlocs edge nearer and nearer, licking their lips and gibbering with malicious delight.  They were so close that Klinderas could see their fish-like eyes, and smell their foul, fishy breath, almost causing Klinderas to black out.  Klinderas felt a spear drive through his leg, like a needle drives through cloth.  The pain coursed through Klinderas like an electric shock, causing his entire body to go numb with pain.  His vision went red with blood, and his arms gave out as he slumped to the ground.

But then, a familiar presence in his mind: he could feel aid coming to help him.  As he felt it, Jormungandr leapt from the tall grass, his large, gaping mouth swallowing a gorloc’s head whole before biting it off, like a beautiful and sharp sword cutting off clean the head of a ghoul.  The gorlocs turned on their new threat, like a pack of fearful hyenas turning on a tall and proud lion, knowing their fates were sealed.  Jormungandr the worm stood confidently, his long and powerful body barely containing his primal strength.  One of the gorlocs tried to bite Jormungandr, but his thick, scaly hide was too strong, and the gorloc was swatted aside by Jormungandr’s mighty tail and was lost to the brush.  The proud worm then leapt between two of the gorlocs, his bladed sides carving apart their midsections and letting loose their vitals, like water spilled from a cup, and they slumped to the blood-sodden ground.  The gorlocs began to flee from this terrible beast, like a terrorized child flees from a rhinoceros, enraged to protect its pack.  Thus were the gorlocs, running in fear from the beast that had come to protect its soul-brother.    Jormungandr’s belly did not like the taste of gorloc flesh, and so he spat the head he had eaten at one of the fleeing gorlocs.  The missile had lost it’s solidity, and splattered all over the gorloc’s backside.  The acid of the worm’s spit burned away at the hide of the hateful creature like a fire burns at paper: quickly and without stopping.  The screams of the gorloc died out soon after, his body being lost in the grasses of the tundra.  Jormungandr then tore at the net covering Klinderas, like a light tears away at a shadow.

Once Klinderas was free, his spiritual bond with Jormungandr began to heal him and give him strength.  The bond between Klinderas and Jormungandr, the same as any other beast in the pack, was strong enough to heal any wound given enough time.  It would take a long time before the bond could heal his shoulder, but it was enough to get the blood to stop flowing.  Klinderas bandaged up his shoulder, while Jormungandr secured the area around them.  There wasn’t any need for Jormungandr to do so however; Klinderas already knew that there weren’t any more of the gorlocs around near them.  He could sense it, as any half-decent hunter should, through smell, hearing, or sight.

Once Klinderas had finished nursing his maimed shoulder, he stood up and began limping towards his kodo beast, Cole.  Jormungandr accompanied him, like one friend walking alongside another to protect him.  After an hour or so, they reached the kodo. Jormungandr leapt atop Cole’s backside, settling himself just behind the saddle.  Klinderas, with much difficulty, mounted the kodo, and bade him to go to Taunka’le.  The kodo began his walk to Taunka’le, trying not to jostle around the passengers.  Now that he was safe, Klinderas began to relax.  He had hunted down the gorloc chieftain, slain him, taken his trophy, and escaped with his life.  He reached into his pack, and searched it.  Eventually, he found what he was looking for and pulled it out to inspect it closer.  It seemed to be the bottom half of an ancient curved horn, now covered in blood and bile, but the ancient shamanistic runes covering it had not faded at all.  Even broken in half, the horn howled as if a great wind was blowing in it, like a wind howls through a hollow cave.  Klinderas smiled, his mission was accomplished.  He placed the object in his pack again, and then closed the hexcloth tightly.  He looked forward again, and saw the glorious sun begin to set.  It had been a long day, and he looked forward to be able to rest, if only for an hour.

The other half of the horn would have to wait until tonight, when the northern gorlocs would be asleep, and unaware.  The perfect prey.  Klinderas then fell into a deep, dreamless sleep, and Jormungandr kept watch, like a guard dog patiently watches over its sleeping master, chasing away anyone who comes close.

Lexus Nexus

the_nexusI ran the Nexus a couple of nights ago, and I must say I’m impressed…ish.  Granted, Non-heroic, but it was pretty good.

Shiny blue, icy everywhere.  That’s awesome.  Magic stuff? Wicked.  Frozen mobs? That’s cool!

But that’s just the icing on the cake, right?  The real fun are the bosses… but this time, maybe not so much.

The first boss we did was Grand Magister Telestra.  She’s pretty fun, and the cool stuff is as follows:
1.  She makes you fly all over the place, while doing a decent amount of damage.  This is a good time to know what your instant shots are, because they’re the only way you’re doing damage.
2.  The clones.  In her second phase, she splits into the 3 schools of mage-magic.  This part was fun for me.  Deal damage to something, adn kill it fast? Heck yes! As a bonus, Jormungandr(My worm) tanked the fire mage.  That was our CC.  Now I know what people mean when they say hunters can Off-tank.
The reason why I thought this fight was cool was that it has a lot of AoE damage.  This creates a challenge for the healer, who normally gets bored quickly.

The second boss we did was Anomalus.
Unfortunately, this boss did little to impress me.  Tank+Spank with some adds.  Oh whatever shall I do? The adds went down like a tonne of bricks.  Oh the drudgery.  I like being able to DPS like crazy, but this was too quick to really understand what happened.  In addition, he was just… lame, really.  He was just an oversized trash mob as far as I’m concerned.

The third boss we did was Omorok the Tree Shaper.
Like the last boss, this was a Tank+Spank fight.  It kicked me in the pants though when it started spawning lines of ice everywhere.  Shortly afterwards, Jormungandr was blown to smithereens.
I actually had to move! It was a blessing.  It was like the Heigan Dance.  Move, or die.  Simple as that.  I like that.  Not the awesome sauce of all sauces, but it’s a mechanic I like.  Too bad he didn’t do anything else worth mentioning(for Hunters anyway).

The last boss was Keristrasza.  A dragon! Yay!.. Oh wait, it’s just like the others.
It has a breath attack.
It has a tail sweep.
The big difference? It has a stacking debuff called Intense Cold.  When you are DPSing, you will ntoice a debuff that hurts you, and it seems to be getting bigger.  Don’t worry: jump! If you move half an inch, the debuff will go away.  That’s it.  That’s all.
The only challenge for us hunters is that we can’t use steady shot as often as we would like.  Oh well.
Well, that and we have to learn to keep our pet out of the way from her tail swipe and breath attacks.  But if you’ve done one dragon boss, you’ve done ’em all really.  Not to say this is a bad fight; anyone coming into this instance for the first time will have fun on Keristrasza.  It’s jsut that she isn’t exactly the first dragon in the game.

So the bosses weren’t what made this interesting.  What did make this instance worth doing over was the design.

It was PRETTY.  Like I said earlier, there’s blue magic glowing from everywhere, ice, cool badguys, high platforms with bottomless drops…

Although the bosses were mostly pasty with some interesting stuff, the instance itself is beautiful, and the music in the instance is very cool too.  I recomend the instance, but don’t go in there thinking that the bosses will be wicked awesome.  Go in there to soak up the art that is the level design.

Merry Christmas!

santa4A merry Christmas to all you guys! I hope that you get something useful, something fun, and something just plain random.

As far as publishing posts go, I apologize for not posting daily like I usually have.  Between loved ones and friends, I have been unable to do anything other than spend time with them and make up for lost time.  Now that I’ve gotten over my initial “YAY I CAN PLAY” problem, I should be posting daily again.

So a merry Christmas to all of you! Even if you don’t celebrate Christmas, I hope today is filled with all kinds of awesome.

Wrath: The Tundra, Snow, and Worms

caribou_tundraTundra.  Counds cold, doesn’t it?


I mean, it is cold, but where is the snow?
Oh at the top?

Did anyone else guess that the questing in that area would take 15 seconds?

Where did Arthas land? Northrend was full of snow in Warcraft 3 and its expansion.  Oh well.  Too bad, no snow for me.

Well, despite the lack of snow, Klinderas is now level 72 and finishing the questing in Coldara, getting ready to do the Nexus quests.  So far, I have replaced 1 ring twice, and possibly a cloak.  So far, it seems I won’t be changing my looks majorly until about lvl 75.

In addition, I have added a new memeber to my team.  He’s a worm, one of the Northrend ones.  He has icy spines along the sides of his body, beautiful purple scales on the top half and large, golden-beige scales o the bottom.  he has no eyes, and gets around by scent.  Plus, Acid Spit ROCKS.

I just don’t know what to do with him.  He’s great for soloing elites, and takes a beating.  He doesn’t have AoE, but good pet management takes care of that.  I want to use him everywhere, but I know I won’t be able to.

But man is he pretty!

I’m going to get back to it.  Trying to hit 80 by the end of the holidays, so I can rest easy when school starts again.

Furry Gladiators IV

boarskinyellowLast time, I talked about Ferocity pets.  To re-cap, ferocity pets deal large amounts of consistent damage.  That is what they are made to do.  They do not take damage well though, and therefore require more pet management skills to keep them alive.

One of the important things in PvP as a Hunter is keeping your pet alive.  Why? Well, for BM Hunters especially, hunters gain a bonus so long as their pet is still alive.  The last pet tree is designed to keep the pet alive, keeping your bonuses alive, and screwing up your opponents damage.  Let’s get started with…

The Tenacity tree is durable.  They are tanky, and despite the lack of resilience, they can take a lot of damage.  The downside to this is that tenacity pets can’t do large amounts of damage, and they only have semi-decent mobility.  My build for a PvP Tenacity pet would go a little something like this.

Let’s break it down the same way we have before shall we?

For our Survival Category, we have Great Stamina, Natural Armor, Blood of the Rhino, Pet Barding, Grace of the Mantis, and Great Resistance.

Wow that’s a lot of stuff in this category.  Great Stamina gives a straight up buff to your stamina, which is always necessary for PvP.  Natural Armor is the same deal, but for armor instead.  Great Resistance gives a 9% reduction to magic damage, which is always nice in a PvP environment.

Now for the interesting stuff: Blood of the Rhino not only gives an additional 4% increase to the pet’s stamina, but it also increases all healing done to the pet by 40%.  40%. That’s a lot! Your healer could toss any old HoT and you toss mend pet, your pet could survive most blows.  Pet Barding increases pet armor by another whopping 10%, and increases the pet’s chance to dodge by 2%.  That’s another great talent right there! Last, but certainly not least, we have Grace of the Mantis.  This ability is about the only form of Resilience that a pet can get.  4% less chance to be critically hit by melee attacks.  Period.  That is a very good ability for arena, especially when the poor thing gets wailed on by those brutish warriors.

Damage… huh?
There aren’t any! Let’s go to the next one.

For tenacity pets, there are only 3 mobility talents, and I would argue you need all three for PvP.  These talents are Charge, Boar’s Speed, and Lionhearted.

Charge is the closest thing we can come to Dash.  For PvP, it isn’t not as good for mobility purposes, but it will do the job.  It sends your furry gladiator to the opponent at extreme speeds, immobilizing them for 1 second.  Your pet also gets a 25% increase to it’s attack power.  Although for mobility purposes it’s a one shot pony every 16 seconds(gogo Longevity!), it also has an interrupt.  If you time it properly, it will stop a spellcast.  So amke sure you tenacity pets users remember your pet can do that!
Boar’s Speed is a flat out 30% increase to your pet’s movespeed.  This makes up for Charge’s lack of constant mobility.  It’s not as fast as dash, so don’t expect to be catching rogues with Boar’s Speed alone.  On the other hand, it will stick like glue to anyone without a speed boost like Sprint.
Lionhearted reduces stun and fear durations on your pet by 30%.  10 second fear? Try 7.  Those few seconds can help a lot.

Special Section
Remember the Cunning tree? It had a spell in it called Roar of Recovery, which helped the Hunter and not the pet.  For those who don’t remember, Roar of Recovery restores 30% on the Hunter’s mana over 9 seconds.
The tenacity tree has 2 abilities like that that I’ve taken for him. They are Intervene and Roar of Sacrifice.
Intervene makes your pet take 1 hit for whoever it was targetted on.  Warrior beating down on you? Cast inervene and that is one full hit you don’t need to worry about.  This could also soak up a hamstring if you’re lucky.
Roar of Sacrifice is like the Warlock Soul Link, with a few exceptions.  One, it’s castable, not passive.  Two, you can target it.  Third, it only lasts 12 seconds.  So, let’s say a rogue is beating on your healer.  Well, you can cast the roar on your healer.  Your healer would take 30% less damage for the duration, and your pet would take it instead.  This would only last for 12 seconds though, if your healer lives that long.

What I didn’t take and why?
1.  Avoidance.
Not enough points to go around really.  Everything else is necessary.  Besides, with all the other survival talents I’ve taken, the pet should be still very much alive.
2.  Cobra Reflexes, Spiked Collar
As far as damage dealing goes, tenacity pets can’t do it.  It’s not what they’re meant to do.  For Ferocity pets, it’s important to keep them alive so they can continue to do the damage they need.  For tenacity pets though, they have a different purpose: to survive.  They help the hunter by giving bonuses, Intervene and Roar of Sacrifice.  They also are a form of CC to those attacking it instead of you.  The 2 damage dealing talents in this tree are not needed for the pet to do what it is supposed to.
3. Guard Dog, Taunt
This should be obvious: these two talents only work in PvE! They have no pratical application in PvP.

For all you Marksmen and Survivalists, this is the build I would use.  I sacrifice the extra magic resistance because I think the pet has the HP to keep on going through the damage, and I sacrifice 1 point from Lionhearted because I would need the other points more.

So what is the role of Tenacity pets in PvP? They survive.  They help you survive.  They help the team survive.  They are not meant for damage like the other two trees are.  Tenacity pets are remarkale for this role however, and a skilled pet handler can get a lot of mileage out of a tenacity pet.

The Tenacity tree has more activated abilities than the other two trees.  This is a blessing and a curse in that the abilities are amazing, but it means MORE macros, and more buttons to remember to push.

Out of the three, Tenacity pets also require the least micro management.  Since they are durable, they can handle a few mistakes on the behalf of the hunter.  They also do the least damage.  So don’t excpet your little rhino to actually wipe the floor with your opponent.  He’s supposed to mess with your opponent’s damage output in order to help the team that way instead.

Cunning: All around everything with excellent mobility.
Ferocity: Excellent damage, needs more pet management than the other two.
Tenacity: Amazing survival with lousy damage and mediocre mobility.  Disrupts enemy damage output.

And that brings this series of guides to a close.  Thank you for reading!

An Interlude

catA word to my readers.

I might not post tonight.

Allow me to enlighten you as to why.

See, I took a 1:00am bus back home last night that lasted about 5 hours.  It was cramped.  I then had to carry a large amount of heavy things for about a kilometer in snow.  Also tiring.  Now I am happily home, and spending a huge amount of time with my Girlfriend, my family, and my friends.  When I’m not doing that, I will be playing WoW for the first time in weeks.

Part 4 for Furry Gladiators will have to wait until tomorrow methinks, but I will try to post it sooner if possible.

Thanks for reading.  You may now go on your usual blogroll.

Furry Gladiators Part III

ridingtigerskinyellownosaddleThis is the 3rd installment on Pets in PvP.  Last time, we talked about Cunning pets, and the talent build I would use.  We also talked about the 3 most important things in PvP: Survival, Damage, and Mobility.

Another very important thing in PvP in Consistency.  For example, if you can’t deal consistent amounts of burst damage, or consistently stay moving, then you have a good chance of losing.

The next tree we will discuss has Consistency in spades.

Unlike the Cunning tree, the Ferocity tree has the most straight-forward talents for damage, and that is what the ferocity tree is for.  What it has in damage though, it lacks in terms of survivability.  But if you plan on having a ferocity pet, you can count on having a companion that dishes out the pain.  Here’s the build I would use.

Lets go through the list we did last time, shall we?

For surviving, this pet build has Great Stamina, Bloodthirsty, Improved Cower, Heart of the Phoenix, and Lick Your Wounds.

Great stamina is a straight up stamina buff, which is always good.  Bloodthirsty gives your pets a chance to heal themselves whenever they hit somebody.  In addition, this means your pets happiness won’t be an issue if you have to resurrect him.  Heart of the Phoenix is simple: every ten minutes, your pet can self res back to full hp.  There is a bug though that this ability won’t autocast, so make sure that if you’re using this ability that you make a macro to cast it.  Lick Your Wounds is a great way to heal your pet every 2-3 minutes, depending on whether or not you have Longevity.  You have to manually cast Lick Your Wounds, or else your pet will use it when he takes one hit!

This leaves us with Improved Cower.  Using cower in PvP? I must be crazy.  But hear me out! Instead of 2 points in Natural Armor, 2 points in Improved cower alows you to cast cower in PvP.  20% reduction in all incoming damage is better that a 10% increase in armor on a pet that doesn’t have much to begin with.  Plus, it doesn’t use up any focus whatsoever.

Damage talents I picked include Cobra Reflexes, Spiked Collar, and Spider’s Bite.

Cobra Reflexes increase your attack speed.  More attacks means more crits means more synergy.  Same story as before.  Spiked Collar is a straight up 9% damage increase.  Spider’s Bite increases your pet’s chance to critically hit.  Critical hits means burst damage, which is what we’re aiming for.  Not much else to said about that one.  Consistent, passive damage being pumped from your pet.  That’s what the Ferocity pets are all about.

For mobility, we have Dash and Lionhearted.

Dash is a huge speed boost to your pet for 16 seconds.  Using the math from last time, the cooldown of the ability is brought down to about 22 seconds.  That’s about all the speed the pet needs.  Lionhearted makes sure your pet is moving more often, instead of standing all stunned or running around like a headless hawkstrider.  Once again, dependable, stable talents that get the job done.

Things I didn’t take and why
There are a number of great talents I didn’t pick.  Lets go down the list.

1.  Natural Armor, Great Resistance, Avoidance
The points not spent in Natural Armor were put into Improved cower, which has more bang for the points spent there.  I would have liked to take Great Resistance and Avoidance, but I already have enough survival talents to make up for a ferocity pet’s terrible survival rate in PvP.

2.  Call of the Wild, Rabid
These two require some explaining.  Both are amazing talents.  Remember what I said at the top? Consistency.  Having your pet be reliable is what makes ferocity great in PvP.  Rabid is a powerful talent, but I would have needed to put points into avoidance.  Call of the Wild won’t see much use in arena because of the 5-3.5 minute cooldown.  As a matter of preference, I don’t need another instagib button I can’t use very often.  At the very least, I can get The Beast Within on a 1 minute cooldown.

3.  Boar’s Speed, Charge
I have Dash, and Dash works for 16 seconds.  Charge can be used more often, but once used, that’s the end of the speed boost for another 25-16.75 seconds.  Boars speed is a nice constant speed boost, but Dash only has a 6 second down time for me.  The rest of the time, the ferocity pet will be zipping about at 80% increased move-speed.  So no need for Boar’s Speed either.

What I tried to do wiht this build is maximise the pet’s durability in the hopes that it would survive.  This meant some cool abilities like Heart of the Phoenix and Lick Your Wounds.  I also wanted consistent damage and mobility.  The Ferocity tree specializes in damage, but like I said before, is frail.  So all the survival talents were necessary, and hopefully won’t impact the pet’s damage output too much.

For all you Non-BM hunters out there, here’s another idea for you guys.  Same idea, but I had to cut Lionhearted out.  I also had to cut 1 point from Great Stamina and Improved Cower.

Whereas the Cunning pet was meant to deal more damage under the right circumstances and take less damage while they were at it, the Ferocity pet deals the same amount of damage throughout the fight.  Because of this, they can’t take it as well, so make sure that your Ferocity pet isn’t trying to take all the damage.  Hopefully when talented properly, it can withstand the heat of the Arena, but it’s going to take a lot of Pet management to make sure it doesn’t die.

That’s all I have to say about Ferocity, for now.  Next time, I’ll be covering the Tenacity tree, and the special role it will play for the Hunter in PvP.

Follow the White Rabbit…

white_rabbit_by_kyohtI interrupt this series of posts with a fun one.

Aspect of the Hare is a blog I frequently read.  Pike, the author, is a very good natured blogger with adorable hand-drawn avatars.  She also recently posted a new post called “Who’s on First?

To quote a quotation…
Go back to your first few posts. Who was the first person to EVER comment on your blog? Call them out, link that post and thank them! Then tag a few folks to see who they call out.” – Cait at One Among Many

I’ll admit, trying to remember why I started this blog isn’t hard; this blog is only a week and a half old!
I started this blog in my university room.  I had studied, I had read all my blogs, and I had HAD it with the forums.  I wanted to post my ideas on this amazing class in this amazing game.  So, out of the blue… I made Slow Wolf.  Just sat down, and wrote about the “Great Hunter Nerf of 2008” to quote BRK.

So, I look back at my first couple of posts(Not that hard to do, seeing as I have just over 12 :P) and to what does my shining eye appear, but the post of a woman by the name of Pike(or so I hear).

So, Pike of Aspect of the Hare was my first commenter, back when this blog hadn’t moved to WordPress yet.

I have this to say to you Pike.  Thank you for reading that rag of a post.  When I saw that someone posted, I was about ready to flip right out.  Then I did flip out when I saw it was someone I read regularly.  It made my day.

In any case, I tag everyone who reads Slow Wolf.  You guys/gals keep this blog going, and if I didn’t have any readers, this would have died a week ago.

I’d also like to thank bloggers like BRK, Lassirra, Loronar, Big Bear Butt, Drotara, and Mania.  If they didn’t exist, I’m sure I would not be writing this now.  They are very intelligent people who write very intelligent things, and they(along with Pike) are the reason I decided to start writing.


As an assignment, I want everyone to check out all the links I have on the right side of the page.  ALL of them.  They’re all great blogs and deserve reading time.

We now go back to our scheduled program.

Furry Gladiators Part II


As a continuation to my Furry Gladiators post, I am now going to point out some PvP pet talent point specs and why I would use them.  Or my ideas for them anyway.

Lets start with the tree that was supposed to be the Alpha and Omega pet tree.

Cunning is supposed to be the PvP tree.  This isn’t true at all, but it is the tree with the most talents designed to be useful in PvP primarily.

Wait Klin! So what talents am I looking for in a PvP build? Well, when going into PvP, we need to keep in mind three things, in an arguable order.  First, survival.  This means armor, intelligence and health points.  We’re talking stamina and mana here, and loads of it.  We need this because if we can outlast our opponent, then we win.

How we can outlast our opponents will have to wait until another time, and another post.  I’m focusing on pets.

Second is damage output.  If we can’t kill our opponents, how can we win? We can’t.  So we must get damage that cannot be healed easily.  One of the easier ways of achieving the hard to heal damage is through burst damage, which we as a class lack to an extent.  Our pets are the same way.  I’ll explain burst damage in another post one day when I’ve had more time to play with our shots.

Lastly is mobility.  If we can’t move, we die.  Mobility is very important, although it’s not a stackable stat.  It is something only the hunter and the pet can do through abilities, and boosting those abilities through talents is very important.

So, Survival, Damage, and Mobility is what I will be going for, and what I will be going for with my pets for PvP.

So for the cunning pets out there with 20 points to spend, we have this build.

Great stamina, Natural Armor, Great Resistance, and (to an extent)Cornered are all great for survival.  Great stamina gives more life, Natural armor gives more armor, great resistance increases the pet’s resistance to spells.  Cornered, when the pet is hurt enough, reduces the chance your pet is critically hit by 50% in addition to increasing damage done.  Fairly straightforward.

For damage talents, we have Cobra Reflexes, Spiked Collar, Feeding Frenzy, and Cornered(Yet again!).  Cobra Reflexes increases the amount of attacks your pet makes.  More attacks means more crits, which means more burst damage and synergy with the hunter for Beastmasters.  Spiked Collar increases your pet’s damage by 9%, straight up.  This leads into Feeding frenzy which increases your pet’s damage by another 12% when your opponent is at less than 35% health.  That’s 21% potential increased damage.  Then there’s Cornered, which can increase the damage by a whopping 50%.  You read that right.  So that’s a potential 71% increase to damage.  It’s situational, but it means one thing: a LOT of damage from your pet, coming thick… and fast, when you need it most.

For mobility, we have Dive and Bullheaded.  Dive gets our pet to where we want them to be quickly.  This also allows them to chase those annoying rogues if they’re running away.  Bullheaded means the pet gets a PvP trinket, just like its master(You do have one if you’re PvPing, right? Oh dear:P).

Roar of Recovery is an indirect aid to everything really, and it’s more for you than the pet.  It fits under Survival, but for the hunter, not for the pet.

Now for things I didn’t get, and why:
1.  Mobility, Boars speed.
I don’t need them; Longevity does the trick.  What I mean is that Longevity reduces the cooldown of all your abilities and all your pet’s abilities by 33% .  32 x 0.33=10.56.  I’m not sure how Blizzard rounds out their numbers, but this means that the 32 second cooldown becomes a ~22 second cooldown with a 16 second period in which the ability is active.  There’s nearly no down time, and therefore no need to increase the pet’s speed anymore.
2.  Owl’s Focus.
Between Bestial Discipline and Go for the Throat, my pet will have enough focus to keep him hyper for a year.
3.  Carrion Feeder.
Maybe decent in Battlegrounds, it’s nowhere near as decent in Arenas, as there aren’t any corpses anywhere.
4.  The rest.
Not enough points! I would love to reduce stun time and AoE damage, but I needed the magic resistance and everything else MORE.

For all you Non-Beastmasters out there, this build is what I would use(subject to your preferences of course).  It’s the same principal, just with less points and a little more Focus generation and Mobility, as the rest of you don’t have Bestial Discipline and Longevity, respectively.

That’s the cunning tree.  I’m tired now, and need to do a few more exams and then take a long bus ride home.  I’ll do the Ferocity tree next.