Month: March 2009

Under The Gun: Spirit Bond

Scalpel... sponge... my super gun...

Scalpel... sponge... my super gun...

Hello everyone, and welcome to my first Under the Gun post! This is where I dissect a talent with a gun, giving you all pointers on why to take it and for what reasons.

Yes, I am that good.  Dissecting with firearms, however,  is not advised.  Please do not do it at home.  Please.

Before we get to our featured talent, let’s take a quick refresher on what a “talent” is.  In the World of Warcraft, talents are passive abilities your character acquires every level starting at level ten.  These talents are very important, as they change your style of play in a significant way.

For example, a restoration druid will be able to heal very effectively, but the druid’s ability to tank and do damage will be severely limited. As a result, a restoration druid will be a healer, not a tank or a DPSer.

You need to be sufficiently talented in one area to take higher level talent in that tree, and some talents have prerequiste talent(s) you must take beforehand.  It’s also impossible to take all the talents, which means you’re going to have to make choices.

That’s what Under the Gun is going to help with: making your choice easier.  It’s still a choice, but the information presented here will hopefully give everyone a clear understanding of what the talent is capable of doing.  Now, without anymore blathering, lets get to analyzing this installment’s talent: Spirit Bond.


What is it?
Spirit Bond is a mid-level beastmastery talent with no prerequisite.  It’s located on the 5th tier, and has two ranks.  You must be at least level 30 and have 20 points invested in the tree in order to get it.

When you get it, Spirit Bond has two effects.  First, you and your pet will regenerate 1%/2% of your total hit points every 10 seconds.  The second effect is that healing done to both you and your pet is now increased by 5%/10%.  If your pet dies or is dismissed, neither effect takes place.

To note, the bonus healing from Spirit Bond affects all healing done: bandages, healing spells, potions, bloodthirsty, Spirit Bond itself… everything that heals you or your pet will heal for 10% more than usual.

Simple Math
Right now, I am sporting 13 181 hp total.  So long as I have my pet with me, I will be regenerate 263-264 hit points(2% of my total health) every ten seconds.  This is before applying the healing bonus however: after applying the bonus to healing, I will be gaining 289-270 every 10 seconds.

My wolf, Link, has around 9 500 hit points.  Link will regenerate 190 hit points before the healing bonus, and 209 hit points after the bonus, every ten seconds.

If I am being healed by a priest’s greater heal, they normally heal for about 9 500 and hit critically for 14 500 hit points.  When we do the math, a 9 500 heal will actually heal us for around 10 450 while a critical hit will heal us for 15 950.  For the normal heal, that’s an extra 950 hit points, while the critical hit has an extra 1 450, all thanks to Spirit Bond.  That’s a lot of extra hit points!

PvE Applications
Spirit Bond doesn’t contribute very well to a raiding or dungeon-crawling experience.  The healing is nice, but a smart hunter should be able to avoid a lot of incoming damage, and therefore not need the extra healing.

If you are working through progression content, however, the extra heals might mean the difference between a wipe and a kill if you are walking in to the fight blind.  It allows for errors, which happens in an instance you’re not familiar with.  Once you are familiar with a fight though, you shouldn’t need this talent anymore.

Not Reccomended for PvE

PvP Applications
This talent is incredibly potent in PvP.  Heals are the lifeblood of PvP, and a team without heals will always lose to one with them.  Spirit Bond makes for free heals, and free heals are always good in PvP.  The increase in heals allows you to bandage yourself for more hit points in arenas, recover from a battle more quickly, and eat faster.

For Beastmasters involved in PvP, this talent is spectacular.

Heartily Reccomended for PvP

Solo Applications
Spirit Bond is a very good talent to have while soloing.  There are times where you pull more than you can chew, and Spirit Bond’s heals help with that a great deal.

A Mend Pet that normally heals for 1 050 every 3 seconds now heals for 1 165 instead.  A mend pet in its entirety heals for 5 250 hit points.  Now it heals for 5 775 instead.  This kind of healing advantage can save you in tricky situations, deal with tougher foes, and keep questing for longer periods without having to eat food and rest.

Heartily Reccomended for Soloing

Spirit Bond is a PvP/soloing talent, with a some very minor applications in PvE.  I would not normally use Spirit Bond in any PvE setting, as my job is to deal damage and avoid incoming damage to the best of my ability.  Healing myself doesn’t get me brownie points, so I don’t get Spirit Bond normally in PvE.

For PvP and soloing, I take this talent, hands down, no issues.  It helps my healers keep me alive, it helps them keep my pet alive, and it gives me and edge to outlast any opponents(like rogues) with little to no self healing ability.

Overall, Spirit Bond is a quality talent in a good number of situations, but it doesn’t really sparkle in PvE environments.

That’s it for Under the Gun, for now! If you have anymore questions, comments, queries, or even a request for the next talent to be examined, please e-mail me! You can find my e-mail under my “Contact me!” page.

Au revoir, for now.


That Which We Call A Klinderas…


By any other name, would be just as fabulous.


I have been chosen once again to partake in a vicious game of “tag”.  By whom? The answer to that question surprised even myself.

Syrana, from “Sideshow and Syrana”, has demanded to know what the names of those at Slow Wolf mean.  Well, that’s a fair question, and I’d be happy to answer it so well that Syrana’s grandchildren will feel the burn.


klinderas-trackingKlinderas: The first half of the name, Klin, is an anagram of a famous hero named Link.  Link is said to have defeated many thousands of foes by himself, and to be skilled with the sword, the bow, and the bomb among any number of other things.  He was also rumored to be able to travel through time, and change the seasons at will.

The second half, Eras, means Light or Presence, depending on intonation.  So, my name either means “Light of the Hero” or “the Hero’s Presence”.  Both of which are incredibly over-the-top, even by my standards.

In any case, I blame my parents.

colemand-portraitColemand: Colemand, according to his limited memory, is named after a commander in a story his father heard when he was young.  This hero, Coleman Stryker, apparently championed his people, but in so doing lost his humanity and committed unspeakable crimes against humanity in order to protect his country.  The fallen hero was able to control machines twice the size of a man at will, and cast spells that shook the earth or sent lightning across the battlefield.  He also had the strength of 10 men, and was very skilled with the blade.

Fitting, seeing as how Colemand now seems to fit this description pretty well.

cluros-portraitCluro: Cluro was named after his mother Fiera.  According to him, apparently it means “Sky” in one way or another.  Seeing as he is from the Cloudrunner clan, it seemed fitting.  Keeping with the theme, Cluro named his boar Gorignak, which means “Rock” or “Earth” in some foreign language.  Sky and Earth… hmm.

In any case, that is all the people at Slow Wolf.  That is how we are named.  

As I was saying, answered like a professional to a point where it hurts.  Now, the last part of these “tag” games is to choose people to subject to the same challenge.

Personally, I never really like picking people, as it makes everyone else feel left out.  As a result, you are all challenged.  Anyone who reads this is now “tagged”.  If you want, you can respond on your own blog or you can post in the comments! Personally, learning about people’s names can teach a lot about them.  

And knowing is half the battle.


Not that there is going to be a battle or anything.


Next time, we’re talking talents! I’m starting a new type of post here at Slow Wolf called “Under the Gun” which will describe, detail, and teach about a particular talent or spell.  You, yes you, can request which talent or spell I will do next.  Simply send me an e-mail and I will see what I can do.

Until next time!

We’ve Been Relaxin’

Dalaran: Totally not this.

Dalaran: Totally not this.

Vacations are fun.  Sometimes, they’re needed; other times, not so much.

Well, I’ve been taking a forced vacation for the better part of two months now.  I didn’t have choice in the matter, but I am not really complaining.  To be honest, I was sick of coming home drenched in the fluids and gore from the undead, trolls, gods, or some combination thereof.  Terrible chore to wash your hair afterwards.

So, for the better part of two months, I have been relaxing in Dalaran.  I cannot get mugged, murdered, or otherwise “dealt with”.  It is pretty, and I like the food.  Additionally, they actually have shops here for fun.  I don’t normally shop for the fun of it, but it’s always worth a chuckle when you think that a group of the most serious magicians on the planet have a store dedicated to annoying people.


I also bought myself a new shirt.  The other one smelled permanently of blood, sweat, poison, and bile, so I was happy to shell out a few gold for this new shirt.  Fits snugly under my armor, to boot, and is very lightweight.  Breathes well too.


Colemand has also had to take a vacation, but for different reasons.  He sent me a letter saying that he had finally “had it” with the Hellfire Peninsula, and that he is taking a break and going somewhere “nice”.  “Somewhere without any “gods-be-damned goblins,” he said.  Said something else about removing the spleen of the next one that asks him to walk their dog.


In any case, he has been in Nagrand since.  He’s been experimenting with different foods out there, such as Talbuks, and is currently trying to perfect a new recipe.  I have heard something about turning elementals into energy drinks, but nothing since his last letter.

He also sent a photo.


Maybe it's the energy drinks? /shrug

Apparently, he is being paid to swim at night by the local Mag’Har, if he is to swim at all.  I guess being undead has it’s advantages from time to time.

But while we have been on vacation, some new talent has showed up.  I’d like to introduce everyone to our newest member: Cluro.



Cluro is a nice, if somewhat brainless tauren.  I’ll explain on a later date how we met, but he’s a good bull, and that’s all that matters.  He has begun his training as a hunter, and is currently campaigning in the Ghostlands.  The Scourge is determined to keep the Ghostlands apparently, and have re-resurrected Darkhan Drathir.  Again.


Anyways, while adventuring, Cluro has taken to befriending a boar he has named Gorignak.  Cluro would just like to mention there is nothing wrong with boars, and Gorignak has been an amazing companion.  I can now attest that boars are perfectly fine pets, and that getting one isn’t a crime or anything.  Yes.  Quite.

Cluro is currently training to be a beastmaster for a little bit, but he really wants to be a marksman.  Rilgon should be flattered.

So, lets give a big welcome to Cluro and Gorignak!

Brace yourselves from the Balistic Brawn of the Battle Boar!

Pose as a Team, 'cause it just got REAL.

Well, that’s the situation here at Slow Wolf Headquarters.  Another 3 weeks or so until our vacation is up.

Personally, I can’t wait.  I’ve got people to shoot and stuff to loot.

It’s Not My Fault


Well, no big, expansive informative post today.

I have been busy enjoying the scenery back home… and really, I’ve been spending a lot of time with Mrs. Klin.

So, as you can see, my fabulous self… is not to blame!

Mrs. Klin is just that fabulous. 

Oh, and we’re celebrating our anniversary together today.  So, yes, I’ve been having a great day.

So, tomorrow, I will post something game related.  For now, however, I’ll leave you with this great piece music.

It’s fabulous, just like me!


Pressed For Time

hourglassMy time available for blogging this weekend is going to be… a little short, to say the least.

I apologize, but I might not be writing anything but filler posts from here until Tuesday.  I have tests, visits, papers, and other things that are occupying my time in this Earth place.

In other words, please be patient, and I guarantee there will be something of worth up soon once more.  We now return you to your scheduled blogroll.

The Prophecy Is Complete

That explains all the good news thus far.

That explains all the good news thus far.

For hunters, there is always “the Prophecy.”

The prophecy goes as follows: “When Blizzard giveth, it taketh away as well.”

So far, the majority of changes on the PTR have been good.  But it always a good idea to analyze changes as they come, undocumented or otherwise.  The changes I’ll be taking a look at are undocumented, but are startling in several ways if they come to pass.

Lets take a look.

And remember! These are undocumented as of yet, and all of these should be taken with a grain of salt.


Beast Mastery

  • Aspect of the Viper now requires a ranged weapon.
    I’m not impressed with this one.  In arena, it’s annoying enough as it is to have to regain mana using viper, especially if you’re already stuck in melee.  Now we can’t get mana in melee anymore? This is a huge deal for PvP, where being stuck in melee with AotV allowed you to at least gain some mana out of it.  Now you can’t.
    Maybe it’s not as big as I’m making it out to be, but this change could hurt arena hunters quite a bit, I think.


  • Trap Mastery now increases the duration of Frost Trap and Freezing Trap by 10% (Down from 20%), the periodic damage done by Immolation Trap, Explosive Trap, and Black Arrow by 10/20/30%, and increases the number of snakes summoned by Snake Trap by 30/60/90.
    This change solely focused on PvP.  What is it trying to do? Simple: make frost and freezing trap somewhat less desirable and making all the other traps more so.  Although, 90 snakes? Isn’t that… overkill? I suggest that everyone wait until this one gets documented.  90 snakes is a lot of snakes, to say the least.  As far as the nerf to freezing and frost trap goes, it’s not huge really.  It’s just undesirable.


  • Stampede(Rhino) no longer knockbacks the target but causes it to take  25% additional damage from bleed effects for 1 min instead.
    First you get rid of Rhino Bowling, now you get rid of the bleed effect and what’s left of the knockback and replace it with this crap? What in the Sunwell is Blizzard thinking? Hunter’s don’t own bleeds, unless they’re specced marksmen.  But you can’t get bleeds with rhinos. Why? They’re exotic.  Means if you have a rhino, no piercing shots for you.
    So what does this mean? It means that druids and rogues are going to laugh at us, and make our poor rhinos their bleed buffers.  Yay.  I’m not sure this is what I asked for when I asked for “more utility.”
  • Spore Cloud(Sporebat)’s range was increased from 5 to 6 yards.
    This is about as groundbreaking as the changes to clams.  It will break the ground I say! The world will tremble.  One.  Yard.  More. The world will burn in the spores of our new masters.

So what’s to say about these changes? PvP nerfs that annoy me.  Rhinos have been rendered completely useless, which is the opposite of useful.  Sporebats will rule the world, as their reach now extends a whole whopping 6 yards.

Boo ya.  Lets whip out the party banana, because it just got real, bizoy.