The old tier 9 armor is done with.
Finite. Done with. Done quick.
What were they? If I remember correctly…
I always do, by the way.
OLD TIER 9 BONUSES
2 piece tier 9 reduced your pet’s focus cost for his abilities by 50%.
Pointless, yes? Of course it is. Since when has your pet ever needed more focus? If you’re talented properly, this should never have been a problem.
4 piece tier 9 increased the critical strike chance of steady shot by 5%.
Whoop de doo. This is a 2 piece bonus, not a 4 piece. Only Beastmasters really benefited from this in a big way, since Steady Shot takes up a lot of our DPS; but even then it sucks!
Happily, this aforementioned crap has been replaced.
NEW TIER 9 BONUSES
2 piece: The damage from your serpent sting can now be critical strikes.
For marksmen, this is big. Their stings are the most powerful out of all the hunters thanks to improved stings, making this a buff to MM damage mostly; however, everyone benefits from this. It doesn’t increase the base damage of the sting(which makes Chimera shot sad) but it’s still going to be a visible DPS upgrade.
To be honest, this should be baseline. Lock DoTs can crit, so should ours!
4 piece: Each time you hit with a ranged attack, your pet gains 600(HOLY SHIT) attack power for 15 seconds.
Now, this is a buff. I don’t know what the proc chance is, but I’m betting it’s high enough. For beastmasters, this 4 piece is going to be a strong one I predict. 600 attack power is 50 more attack power than blessing of might! Blessing of might increases Dave’s(my devilsaur) DPS by something like 200-300 dps. Another 200-300 DPS? YES PLEASE.
It’s also and incentive for all hunters to keep their pets alive, should the marksmen and the Survivalists want the set bonus.
This is good news; in fact, I’m really happy that Blizzard realized that the set bonus was balls. Now if they could notice a few more things(Cower bug, more stats for our pets, ammo costs, etc), I’d be set.
Speaking of things, I’m going to look at those Engineering changes later. Stay tuned!