Under The Gun: Tier 1

Teir 1!

Tier 1!

*dust*

It’s been awhile since I’ve done an Under the Gun post, and I’ve decided it’s needing a revamp.  It needs a new flair and a new breath of fresh air.

The talents I will dissect through these posts are going to be analyzed by tier from here on out.  Doing a specific analysis on talents like I have done in the past has been a little annoying to do, and it has been hard to write about other talents like that because it’s so incredibly obvious what their function is!

Secondly, there are more than enough talent analyzes for Marksmen and Survivalists out there, but almost none for Beastmasters! I figure that we Beastmasters need to get in on this, so let’s get this show rolling shall we?

Today, we’re going to analyze the first tier of the Beastmaster tree, which is one of the simplest to explain tiers of talents in this game.

TIER 1Tier 1 BM

Improved Aspect of the Hawk Improved Aspect of the Hawk.
5 ranks.

Your normal ranged attacks have a 10% chance to increase your attack speed by 3/6/9/12/15% for 12 seconds.

At first glance, this talent seems to be good in every situation: but it’s not when you think about it.  The tooltip for this talent is a bit sneaky, for starters.  Can you guess where?

It’s right here: your normal ranged attacks.  What does that mean? It means this talent only works off of your Auto-shot attacks, rather than your more interesting shots like Arcane shot or Explosive shot.  This defines this ability, and gives it a very narrow area in which to be useful.

With this knowledge, it’s obvious to determine that this talent is, in fact, PvE based.  In PvE, you have plenty of opportunity to use and abuse your Auto-shot.  By standing still, you shoot auto-shots and do extra damage.  The key part here is that you are able to stand still in PvE from time to time, allowing for a better chance to use this powerful ability.

For PvP however, this talent is junk.  Improved Aspect of the Hawk only has a 10% chance to procure itself(A.K.A “proc”) and you get a lot of time to get that to happen in a 5-15 minute long bossfight.  In PvP, your chances of getting this ability to work are incredibly low because you are moving around so much.  By moving at all, you reduce the effectiveness of the talent by a great deal, and that’s not using your talent points effectively.  Actually, it’s a waste to use this talent in PvP.

The other reason you wouldn’t want this in a PvP area is because of the Random Number Generator(RNG).  In PvP, you generally want to have a constant(or at least reliable) source of burst damage(A short period of extreme damage, usually caused by a great deal of critical hits).  Although this talent does provide a slight amount of burst, it’s a 10% chance that this works.  That’s nowhere near reliable or constant! In fact, that’s downright out of the ballpark of “handy” and flying to “wonky” at all due speed.

If you’re standing still, this talent can increase your DPS by a good margin.  Your auto-shots are always shooting, so a 10% chance is bound to happen.  In addition, your attack speed is so greatly increased during this time that it would be silly not to take this talent for PvE purposes.

For PvP however, this talent is damn near useless.  It’s unpredictable, relies on you standing still(Which you should most definitely not be!) and doesn’t give enough real “burst” damage.  I humbly submit that this is the PvE talent of the tier.

Like a good coin, however, this tier has 2 opposite sides!

Endurance Training Endurance Training
5 ranks

Increases the health of your pet by 2/4/6/8/10% and your total health by 1/2/3/4/5%.

As mentioned earlier, tier 1 of the Beastmastery Tree is much like a coin: there are two sides, and they are opposite, a heads and a tails.  Endurance Training is the heads to Improved Aspect of the Hawk’s tails, and that’s true in every sense.

First, lets examine this from a PvE perspective.  Health is nice in every environment, but it’s not necessary in PvE.  Our job as DPS is not only to deal damage, but to take as little of it as possible to help our healers do their job.  If everyone is doing their respective jobs and you die as DPS, it’s your fault.  A lot of damage can be avoided, if not all of it.

Health, as a result, is not really needed.  We get enough health from equiping our gear.  Past that, all health in PvE is extra.

That’s why this talent doesn’t do well in PvE; in fact, it’s useless.  PvE talents do one of two things: do damage, or utility.  Endurance Training does no extra damage, and provides no extra buffs to help the raid/party.  Ergo, not good for PvE.

For PvP, however, this talent is necessary.  In PvP, the priorities for talents are different: survival and damage(preferably burst damage).  Endurance training does survival, and it does it well; not just for you, but your fluffy companion as well! Since your pet as a beastmaster is of the utmost importance, having this talent for PvP greatly reduces the chance that your pet will be killed if you’re careful(about 3 000 health points without WIld Hunt, much much more with WIld Hunt!), while also helping you not to die in 5 seconds.  Having this talent generally can add 2 000 health points with the right gear, and being a Tauren grants you a little bit more.

For the sake of importance and of clarity, the extra health of your pet doesn’t do well in PvE.  If your pet dies, it’s your fault.

For those who are really lazy…
TL;DR: Improved Aspect of the Hawk is the PvE talent of the tier, Endurance training is the PvP talent of the tier.

/flourish

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