Hunter Gathering Professions

ScreenShot_072209_231001So you’re a hunter.

You can track just about anything, defeat enemies who would crush most people, and control the wildest, most dangerous beasts on the face of the planet…

But you’re jobless.

Don’t worry though! There are plenty of jobs to choose from, and they are all unique.  I’m going to outline and explain the professions you have available to you so you can pick which one fits your bill best.

GATHERING PROFESSIONS
Mining
Mining is widely known as the biggest money making profession out of the 3 gathering professions, and this is true for most servers.  Mineral nodes have multiple objects of interest: Ore/Metals, Elements, and Gems.  As a result, a miner provides the materials for a lot (5/7) of the Crafting professions! That means there’s always money to be made.

Gathering professions also come with a passive bonus based on your skill level, and mining is not an exception.  Being a miner makes you tough, and gives you a hefty 50 stamina bonus when your mining skill reaches 450.  This is particularly beneficial to PvP hunters, but is good for everyone as Hit Points (HP) are just plain awesome no matter what the situation is.

One issue is that you have to track the minerals to find them in any number, which stops you from tracking important quest mobs or other players.

Skinning
Skinning isn’t as big a money maker as Mining, but it does bring in the cash.  You just have to work harder for it, since you will likely have to kill a large number of beasts to make the same amount of money as a Miner.  Not that we a problem with killing things; we do that on a daily basis!

The reason why skinning is so awesome is because of the passive bonus, Master of Anatomy.  This skill gives your character a passive 32 crit rating, which is good anywhere.  Crit rating is damage, and damage is what we do no matter what situation we’re in.  Erego, for performance sake, skinning is the best gathering profession for Hunters.

Another reason this profession is made for us is because we’re the only class that can track beasts!

Herbalism
Herbalism is a good profession for money, particularly on servers with loads of high end raiders.  Herbalism serves the materials for 2 important professions: Inscription and Alchemy.  Inscription creates glyphs, which are in high demand at all times.  Alchemy has many potions and elixers which are necessary for high end raiding.  So depending on the server, this professions will either be very good or mediocre for money.

The bonus for herbalists is called Lifeblood.  Lifeblood is an activated ability (meaning you actually have to use it!) that Heals you over Time(HoT).  This HoT ability heals you for 2 000 HP when your herbalism skill is reaches 450.  

This bonus is a useful one since Hunters don’t have a self heal normally, just so long as you remember to use it.  Failing to actually use this ability makes it a useless ability.

This ability is mostly useful to PvP hunters, giving them another way to hang on for a while longer… but not as useful as mining if you’re a beastmaster.  Because your pet inherits a certain percentage of the master’s stats, the increase to your stamina from mining actually increases your pet’s HP as well!

One issue is that you have to track the plants you wish to pick, which stops you from being able to track important quest mobs and the like.

It’s a matter of Perspective
The important thing to remember is that this is all a matter of what you want to do.  There is no “best” profession for everyone, but there is a “best” profession for you depending on what you’re doing.

For example, if you wanted to be a raiding hunter, you would want to deal more damage.  Keeping this in mind, your choice of gathering profession should be easy: skinning, obviously.  A PvP hunter needs more HP or a self heal, giving you the option of  Mining and Herbalism.

By knowing what you want to do as a hunter, it makes your choice of gathering profession very easy! If you don’t know what kind of hunter you want to be, then you could pick any one of these and make money from it.

Next time, I’m going to talk about the Crafting Professions, so stay tuned!

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4 comments

  1. That was a pretty good write-up! Just one thing I’d like to note, though: mining also gives you the mats to make the endgame ammo you’ll want to use. Even if you’re not an Engineer, you’ll probably have one in your guild that will probably be willing to make your stuff, and being a miner saves having to buy (sometimes really overpriced) ammo/mats.

    Unrelated question: how did you get your pet to show up while you’re mounted?

  2. @Omega2
    The pet+mount glitch is actually pretty well known: cue up when you’re mounted. If you end the battleground with your pet active, it will show up next to your mount!

    As far as the bit with mining, that is a very good point! Thanks for pointing it out!

  3. lifeblood is actually getting a decent buff

    * Increased healing from Lifeblood (Rank 6)
    * Lifeblood now scales slightly with maximum health
    * Lifeblood no longer affected by global cooldown

    If my mining wasn’t maxed and I didn’t have things like smelt elementium I’d drop it in a heartbeat.

  4. I have a couple characters with maxed Skinning (none with maxed Leatherworking though, I suck at leveling any crafting profession that isn’t Alchemy to be honest); I’m really considering dropping it on everybody because it brings in hardly any money compared to Herbalism, which is my personal fave. =P

    Still, when I level a toon, it’s usually Skinning/something else rather than Mining/Herb just because you can’t track two things at once so it makes it easier.

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